Resources for making games
Explore learning links, industry guidance and practical tools for professionals, hobbyists, students, educators and families. Search by name or description, or select a tag to narrow the library.
Submit a resourceBrowse resources
Find more tags No tags selected
No tags match that search.
Game Font Library
A library showcasing and sharing interface fonts used in video games.
Open resourceUnreal Engine for Schools and Teachers
Free Unreal Engine learning and access information for students, teachers and schools.
Open resourceJettelly Books and Courses
Books and courses covering technical art, shaders, procedural workflows, game development and design.
Open resourceGodot Asset Library
The official collection of reusable assets, tools and plugins for the Godot engine.
Open resource
The Game Developers' Library
A book-club-style podcast discussing books that game developers should read or know about.
Open resource
Machinations
A browser-based visual tool for designing, predicting and balancing complex game economy systems.
Open resource
Festival Tracker - How to Market a Game
An up-to-date tracker of physical and online game festivals maintained by the How To Market A Game community.
Open resource
Tom Francis Blog - Pentadact
Practical articles from the designer, writer and programmer behind Gunpoint, Heat Signature and Tactical Breach Wizards.
Open resourceAbleton Learning Music
Interactive browser lessons covering the fundamentals of making music, with no prior experience or equipment required.
Open resource
GamesIndustry.biz Academy
Industry guides and expert advice covering game development, business, publishing and marketing.
Open resourceThe Level Design Book
An approachable and up-to-date collection of level design knowledge for 3D games and designers of all experience levels.
Open resourceGame UI Database
A searchable reference library created to help game UI and UX designers discover interface inspiration.
Open resourceUnity Asset Store
A large catalogue of 2D and 3D assets, SDKs, templates and tools for Unity development.
Open resource
Steam Capsule Asset Browser
Compare and download Steam library graphics and store capsules from multiple games side by side.
Open resource
Video Game Pitch Decks
A curated collection of real game pitch presentations and their outcomes, assembled to make pitching practices more transparent.
Open resourceVideo Game Publishing Agreement Market Report
Research based on more than 100 publishing agreements to help developers understand and negotiate publishing terms.
Open resourceVittoria Tran Community Development Newsletter
Actionable advice and resources about games marketing, social media and community development.
Open resource
MobyGames
A detailed database of video games including release information, credits, cover art, screenshots and descriptions.
Open resourceMichal Napora- Steammaxxing: 9 Tips to Grow Your Wishlists and Sales
Michal Napora, from UNIKAT, presentation slides and notes from GCAP 2026.
Open resourceGamesounds.xyz
An assortment of free sound effects and music packs from a variety of authors
Open resource
WAGIC Discord Group
Western Australia has a vibrant game-making scene, in which developers, hobbyists, artists and associated industries come together to enjoy creating content.
Open resourceIGEA
“IGEA is the peak industry association representing and advocating for the video games industry in Australia and New Zealand. Our vision is that of a thriving and sustainable local industry along with recognition that video games are one of the most powerful entertainment mediums for enjoyment, connection, education, business, health and creativity.”
Open resource
Immerse Australia
“A cross-sector association for businesses, research and educational organisations and individuals across Australia that are interested in immersive technologies. We include software, hardware, products and services related to Virtual Reality (VR), Augmented Reality (AR) and Extended Reality (XR)”
Open resourceScreen Australia
“The Games Production Fund, Emerging Gamemakers Fund, and the GDC-oriented Future Leaders Delegation were established in October 2023, with support from the Federal Government’s new National Cultural Policy. As part of this policy, Screen Australia has access to a total of AUD $12 million for games funding, provided over four years.”
Open resourceNo resources match that search and those tags. Try a different term or clear the selected tags.
Submit a resource
Suggest a useful link for the WAGIC community. WAGIC reviews suggestions and manages the resource library.
Sign in and complete your account setup to submit a resource.